Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Jesse Freeman shows you how to build a tile map class, a custom inspector, and a tile brush. Sep 28, 2016 - If you don't have it, then download Unity from Unity3D.com. Can also use it to define custom assets for dialogs, level data, tile sets and more.
Unity3d Online Editor
Posted by5 years ago
Archived
So I've done some Google searching like yall suggested, and I checked out the advice you gave me.
So the first thing that seemed viable was this tutorial: http://studentgamedev.blogspot.nl/2013/08/unity-voxel-tutorial-part-1-generating.html
And I set about making it, but as I suspected I soon realized this doesn't actually help me in making a visual tile editor. This tutorial is useful if I want to make Minecraft II, but I want to make a flat, 2D, tile based RPG.
Anti_Wil suggested to me a YouTube video of a guy explaining how to clone a Pokemon game. It seemed promising, but once again, this guy doesn't exactly explain how to create a tile editor. What he does is paste textures on planes and then throw functionality on them with heaps of code.
So I found a YouTube video of a guy who actually had what I want, but unfortunately he doesn't explain how to actually create it: https://www.youtube.com/watch?v=F0VJoEoMS_A&list=UUnR8tfgzKjvjWtjXm0vfL_w
See that's what I want in Unity. A visible, graphical tileset panel with the tileset all ready to go, and being able to just paint onto the scene. Pretty much like the old RPG Maker.
How do I make that?
15 comments
Posted by5 years ago
2d Tile Map Editor
Archived
So I've done some Google searching like yall suggested, and I checked out the advice you gave me.
So the first thing that seemed viable was this tutorial: http://studentgamedev.blogspot.nl/2013/08/unity-voxel-tutorial-part-1-generating.html
And I set about making it, but as I suspected I soon realized this doesn't actually help me in making a visual tile editor. This tutorial is useful if I want to make Minecraft II, but I want to make a flat, 2D, tile based RPG.
Anti_Wil suggested to me a YouTube video of a guy explaining how to clone a Pokemon game. It seemed promising, but once again, this guy doesn't exactly explain how to create a tile editor. What he does is paste textures on planes and then throw functionality on them with heaps of code.
So I found a YouTube video of a guy who actually had what I want, but unfortunately he doesn't explain how to actually create it: https://www.youtube.com/watch?v=F0VJoEoMS_A&list=UUnR8tfgzKjvjWtjXm0vfL_w
See that's what I want in Unity. A visible, graphical tileset panel with the tileset all ready to go, and being able to just paint onto the scene. Pretty much like the old RPG Maker.